David has more than 10 years in mobile development, and has spent the last few years building libraries consumed by Android, iOS and Web teams.
Simplified Swift Multiplatform Integration
14:50 > 40 min
Some platform specific Apple APIs are only available as Swift modules. Lets take advantage of Cocoapods to integrate Swift code directly into our project and build a Multiplatform library with a pure Kotlin interface over the underlying platform specifics. We then take this further, and learn how to structure a Swift project to consume the published Kotlin library. Key Takeaways and Learning Points: - Integrating different languages in a single library is not as difficult as it seems - Consuming Swift from Kotlin and vice-versa opens up a lots of cross platform code sharing - Kotlin native interop is with Obj-C, this is a constraint not a blocker for Swift interop - See details on how to setup Gradle tooling for a smooth workflow